Dt2 boss drop rates. 🏜️ As the sands stir once more, it's almost time to uncover some long-lost treasures. Dt2 boss drop rates

 
 🏜️ As the sands stir once more, it's almost time to uncover some long-lost treasuresDt2 boss drop rates Play with sound on to know when you got your first 2 ring rolls at DT2 bosses

Top PostsToo damn much is the answer. With the vestiges, you'd have a possible hypothetical 3/512 drop rate instead, but you need to get all 3 first to get it. lmao. They currently are linear lol. I'm going to for Lumbridge Elite Diary and was wondering if anyone could help me out with the drop rates of rag and bone man wishlist after the quest. 73. Me and a lot of my friends grinded DT2 requirements and were excited for its launch. You can also expect 6 Virtus table rolls, so very close to 0 time if grinding out all rings + axe. The two are not even comparable. Sets Found: 0/127. The Old School RuneScape Wiki is running a project to add exact drop rates to articles. Player breaks down the Berserker ring and receives a Berserker icon. 1. My yanillian hops and coconuts stacks are so large that I could buy a brand new bofa + crystal armor and enough crystal tele seeds to last me forever. Ring Total Expected Time To Completion: 135 Hours. Duke – 1/90. At barb fishing I consistently got one every 6 minutes for like 4 hours. 1. Phantomat0 • 200k • 3 mo. So let's say for example each ring settles around 200m, Let's say you grind the boss for 50 hours with zero other drops other than one ring and 3 ingots, that 4m an hour for pretty basic boss fights. Huncho_Muncho • 2 mo. I know how the drop rolls work, but I hate that you get this quartz that is useless after you already have one/the upgraded scepter. Not_Vile • 4 days ago. Wait a minute. the tertiary drop is the blood, smoke etc gems, assuming 1 per boss. 3 August 2023. Fang could be 100k and people would still farm toa while the rings are a massive chunk of the profit of dt2 bosses so the prices for them will be significantly less elastic since dt2 bosses need to maintain some level of profit paritability with content of similar difficulty/level of focus. -4. I know its still pretty new, but just curious on some early reactions to the ring drop system they're trying with the DT2 bosses. 5erenade • 4 days ago. 28 July 2023 The Whisperer should no longer fire more attacks in a row than intended. DT2 Awakened drop rates. If you wanna go to the bosses now, you need a mentality of: "okay, i am going to camp 500+ of these". I know months ago weapons like YER and the crusaders crossbow were rarer than others. While the designs. LOOT FROM 1000 VARDORVIS - OSRS DT2 Loot from 1000 Vardorvis the week after release!. Rex drop rates. For example: Drop Rates are interesting, pet is rarer than 1 individual piece. shadow is a 120 hour (solo 500s 40 minute clears) drop at toa which makes up about 60% of the total gp/hr you make at toa. Here's the summary of how I'd suggest this work: Each of the four bosses has their own Ancient Artefact drop. Pathing to salt deposits within the asylum has been improved. 10% accuracy, or 21. Primary drops are always dropped every kill. Old School's most ambitious quest to date is fast approaching. I think the high drop rate for BIS (or near BIS) is a good thing to avoid power creep. Even at 10% or less. That's why their drop rates made sense then. Jagex still showed the cheater on the world first too. Not sure if you are saying an upfront cost in general is insignificant, or the difference between Bryophyta and DT2 boss situations are, so I can’t really comment on that. These items are not rly upgrades, at least for me, deffinitely not for the current speculative price steming from the drop rates. Edit: Thank you for the replies, I'm more hopeful to being able to complete this. It's pretty complex unfortunately. Virtue drop rates. Genius, the average person gets 55 gems an hour. But directly after completion you feel scammed. Yes and you can get spooned as early as 3kc instead of 1kc. People seem to be forgetting that they said the drop rates differ from boss to boss based on their kill times. Really enjoying them all. Additionally, Does anyone else think the bosses post quest got a little bit. Drop sounds are disabled if the number of runs is more than 1. Whilst learning leviathan and average player will likely die ALOT and spend mills in deaths. 🏜️ As the sands stir once more, it's almost time to uncover some long-lost treasures. May 1954. So at most I could see the argument for Virtus being equal to 3 ring drops. Run x times. Alemorgan • 2 yr. The. That’s what we have to look forward to. Should you receive a vestige, you'll have to fuse it with an icon obtained from breaking down the corresponding Fremennik ring, then combine your fusion with new tradeable bars to make the finished ring. Support the stream: me an audio clip: Times local to Western Australia (AWST)Sunday. 50% of people who kill the boss will have received this rare drop at. 61464% chance of dying. The reward pool is larger than a raid release and it's simply a quest with a few demi-bosses attached. Boss drops untradeable Ultor vestige. Same for axe piece. If you are doing the bosses and don't plan to do more than 300 kc on each boss, you are literally paying to try the new bosses for no reward. Keep in mind that we might fine-tune the drop rates even further down the line. The drop rate for the tradeable unique drop table was increased from 1/108 to 1/90. Came up with a no tickloss woox walk method for The Leviathan, using bowfa (or any even tick weapon) 138. he removed it. Edit: These are the drop chances from the bosses. For the love of god if the new bosses drop coconuts, toadflax, ranarrs, snapdragons, kwuarms, or avantoes in a large quantity then I will be positively screwed by the DT2 boss drop tablesThe ‘Awakened’ form of these bosses will be unlocked with the Awakener’s Orb, a tradeable drop available from their regular forms. Premium Powerups. For example, 666 soul runes is the norm if you take damage, but once i got 1k for not taking it. Hundreds of hours just to train combats etc. It's 1/200 exactly according to the drop rates released by Jagex. Join. 0101%. Virtus is too cheap too. In addition, defeating the boss perfectly will earn 50% more loot from the standard drop table, which requires the player to do the following: By splitting it into 3 1/250 "parts" you'd have a 0. Sort of the inverse of Osmumten's Fang effect. Bosses do not drop anything, although there are resource chests where players can obtain potions and food for upcoming encounters; after defeating Verzik Vitur, the entrance to. Kc/hr may vary but I've been told this is close to EHB when accounting for bank time. 150 and above should be chance at all the raid uniques minus the kits and transmog for pets. Each boss drops a unique scroll piece, which can be combined with the scroll pieces from the other bosses to create a complete magic scroll. 44. Vardorvis was a vampyre who served the Zarosian Empire under the rank of Carnifex Maximus, whose role was that of an executioner or headsman. There's an additional bonus in place. Here's the list of rewards from DT2: Four best-in-slot rings: Ring of True Blood, Ring of True Shadow, Ring of True Smoke & Ring of True Ice. . . Hopefully the ring drop rate is figured out to make it viable and at least the pets are sick Reply. They’ve said they’ll be similar to Nightmare or GWD at best. The drop rates are engineered for mains, and also, irons exist. Do perfect boss kills impact unique drop rate or only common drop amounts for the DT2 bosses? we can infer something by seeing what people do to get the loot rolls and then seeing if they did the same thing on rolls that they got uniques. The quest was amazing, and the new. dALESOCIALS • 2 yr. Business, Economics, and Finance. ITS JUST A 10X FOR QUEEN EVAHe primarily spends his time writing guides for massively popular games like Diablo 4 & Destiny 2 . They are basically slayer/barrage training robes. “Nightmare/PNM part 2” keeps getting thrown out as a comparison to DT2 drop rates, but they also share the same concept of mostly sidegrading. After killing the bosses, it will roll for drops from the drop table. I can't really complain because I'm under drop the drop rate and I've been incredibly lucky, but I could have gotten two vestiges. Just went from iron to dragon defender after 243 cyclops, such a great feeling! For increased drop rate enable redditRNG plugin and make a post about RNG. Magic Find. 19. There is one that I was looking at, loot simulator at oldschool. 3K. Not hard to do, tbh. See more posts like this in r/2007scape. Let's see if I can get 9 without. 2131/2277. In my opinion the drops from all new bosses are. Given that kills take about half as long, we would expect drop rates to be somewhere in the 1/. Deaths were dangerous in 2007 and 2013 GWD came out in a time when deaths were dangerous. We have Godwars dungeon type loot just 10 times more rare and with totally different regular loot in-between. John needs to continue buffing its drop table if that's the pet rate. The boss fight is initiated upon climbing into the arena, where it will use a volley of rapid-firing attacks which deal damage upon impact; protection prayers will fully block these attacks. . Every time the player attacks with the axe, they will take 8 damage and gain a stack of the buff. The chance of getting a 1kc drop at 1/99 is 1. Business, Economics, and Finance. There is no way the drop rate can or should be this astronomically low because it discourages group play. Basically if you can stick to killing a DT2 boss until you get a valuable rare then it is worth it. You'll probably die 5-10 times or so before getting a post quest kill if it took you 1 or 2 tries to get the quest kill. 5. My average yield is 8. To make these tradeable, you'll have to do a spot of handicrafts – to do so, you’ll need 90 Magic and 80 Crafting (both boostable). Who the fuck thought that was a good idea. 49 damage per hit. D2 mp3 files from this reddit thread are included in the sound/ folder. toa rates were definitely not balanced around people sending. To make it worse, if you're not paying total attention while killing the armor sets, your token drops. If two players are in the room and both have contributed 50% to the fight, they'll each have a 1/53*2 chance to get a unique drop. Archived from the original on 30 May 2020. With 90 Magic, player fuses Berserker icon with Ultor vestige. If the drop rates weren't good, no one would do them. After completing the Rapture/Crash encounter, you’ll finally face the big bad of the Deep Stone Crypt raid: Taniks, the Abomination. The ring requires players to have killed Vardorvis at least once to wear; attempting to wear it otherwise will result in a game message in the chatbox stating The ring slips off your finger. Farm kalphite's dpick drop. You should try TOA! At 150 invo, it's probably a little bit easier than DT2, actually. They’ve said they’ll be similar to Nightmare or GWD at best. it's to be bis ancient armour. The pet rate for the multi variants of the wilderness bosses is 1/2000, subdivided by the amount of damage contribution you do individually. Probably take 300-500+ hours to do all bosses for drops on rate, like most recent endgame content releases. For Hard Mode, the base rate is 1/500. Not only that but as time goes on more guides are released and more people do the boss. *. 6 comments. Me and a lot of my friends grinded DT2 requirements and were excited for its launch. r/2007scape. Sterlander. 8% of people will go 1k dry for an enh seed. Below 150 should just be nothing except thread ring and jewels. There are 4 new BiS rings you can create with the unique drops from the bosses. 3 August 2023. Over 1000 kills with the 1/100x10 drop. my average whisperer kc takes around 2:30 and my average awakened whisperer kc takes 9mins, this means I can do 3. Monkfish even have a higher drop rate. The blog now reads "With all this in mind, now that we have more information, we're changing the core unique rates (Virtus, Ingots, Vestige & Axe pieces) to be approximately 20-30% more common, depending on the boss (Vardorvis and Leviathan have received the biggest improvement). Getting 3 rolls of 1/171 will statistically be way higher with 500 kc, vs getting a single 1/512 drop in 500 kc. A 1/400 drop rate would be a 1/80000 on your first kill, but by 200, you'd be rolling a 1/400, and if you hit the 'dry' threshold of 400kc, you're not up to twice as likely to get the drop each kill. subscribers . I also think the ring upgrades will start around 70-100m. Huge Changes to DT2 Boss Drop Rates in Today's Update!#OSRS #DesertTreasure2 #Buff #DT2 #OldschoolRS. Vardorvis has terrible orb rates. 140 kc Duke and I’ve made about 15m, probably about 12m profit. The goal of the Taniks boss fight in Destiny 2: Beyond Light. About a 60% chance at the original. 55 times more common than getting no drops. Even if that one guy had killed all 4 bosses, he could have just rolled good RNG on the last one and it could have nothing to do with the method. Was Mod Arcane behind the DT2 bosses? Between bronze longswords on drop tables and long runs back to each boss until you get the tele feels like Nightmare all over again. So im coming up with this: If Jagex made the droprate for awakener's orb from awakened bosses 100%, the bosses could be worth doing multiple times and be relevant in the long term (cause as of rn people are solely doing it for blood torva, so it will become dead content sooner or later). Makes sense. I’m pretty certain that’s exactly how they are going to work. Otherwise good update. On the traditional system, going 5x dry will happen to about 1/150 players. Might have been balanced based on average kill times. These numbers are based on the wiki drop rates and 10000 simulated completions per boss. In the context of a monster, the rare drop table must be hit first, which in this example has a 1/50 chance, then it must hit the sapphire's 1/4 after that. Adventurers will be able to get up to IV Nouver Sub-weapons (possible enhancements: +0, I, II, III, IV). tv/ignoblesolidWHY DID THEY LOWER THE DROPRATES OF DT2 BOSSES??? I'm furious! Like what the hell? I thought that everyone's compaint was that the ring rolls were invisible? The. Soulreaper Axe. The drop rates between the 4 bosses vary a lot. Price is down roughly 30% and drop rate is up 30%. For example it treats the uncut diamond drop with a quantity of 41 and 62 respectively (depending on perfect kills) as only 1 singular diamond for the purpose of expected gp/kill and thus gp/h. . Virtus Robe Bottom - 34m. GZ! Though, I am seeing a lot of 1kc pets on here today and it has me wondering if there's. Once the rings stabilise and camping a single boss to secure a drop isn't as important, I'll for sure be heading to others. The drop rate is the frequency at which a monster is expected to yield a certain item when killed by players. Make the new quest bosses drop parts that upgrade existing rings like berserker ring, archer ring. TLDR: Jagex is a business and it's in their best interest to keep the drop rates low. Calculate the drop chance of your desired items with ease using this tool!You are right that some weapons have a lower drop rate. so closer to 10 years for osrs if you dont count the 6 years between 2007 and the osrs release in 2013. . . Dislike it, don't really enjoy being punished for boss hopping. Vardorvis was nearly 50 hours to ring rate at 30 kph, while the other bosses we closer to 30 hours to hit ring rate. Now the drop rate do look like they might just be too low in general, based on early sample data, but that's a separate problem from this one specific issue. Nexling is based on 1/500, rolled independently from the Unique Table listed above. If everyone is grinding the new bosses and rings drop to 2-5 mil, no one's gonna do dks for a 50-200k ring aside from maybe irons. Desert Treasure two has brought some brand new monsters into the game who drop brand new best in slot rings. Mod Ayiza: "You have to do the fight while avoiding any avoidable damage. Virtus Mask - 15m. Duke: 49hr @ 25kc/hr. Looking forward to seeing drop rates now to see just how rare this is. Otherwise good update. Zarosians. I highly doubt that the quest version of the bosses will be hard . So arguments made in relation to the CG drop table should apply to a DT2 boss as well. And like killing vorkath without a weapon or like killing KQ with vengeance, they have a few other options for sure. When the Leviathan is defeated, a drop will be rolled for until the roll results in a success, as described below: [1] Roll 1/96 for the tradeable unique drop table (3/96 for awakened. Whisperer: specials (orb-stepping, hiding order behind pillar, which mini whisperer to hit), pray switching while running. But directly after completion you feel scammed. Over 1000 kills with the 1/1000 drop rate. the reward quantity seem underwhelming for 4 bosses more challenging than vorkath, which I would argue is more challenging than any of the 4 main GWD bosses. We don't know, but I. Then I also went 300+ dry for fragments on Kraken which is supposedly tier 3. The community has spoken: we want GWD style drop tables. The community for Old School RuneScape discussion on Reddit. That could possibly mean the chance of a group boss fight. Sure, the red carpet makes the game better to play from a gameplay perspective, but it looks like hot garbage. IMO standard loot should be heavily nerfed with another buff to uniques. ReplyIn those 15, I got 3 Kyros and 3 Senja, along with the weapon Essence it drops. Granted, I don’t have any actual data just from Reddit posts/streamers. There are many different Tiers of loot and to get that loot you have to reach certain parts of the game on. lets take normal 150 cause its the simplest at 2% chance of a drop with 1 player its 2% and with 8 its 16% however with comparitive solo content in the game this is far too punishing for what it is. The Post Quest DT2 bosses are very fun but I feel there are couple of issues. This is a Drop Calculator for Diablo 2 Resurrected. Not to even mention the Axe, which at these drop rates is essentially a megarare raids item that barely beats out the Fang or the Blade of Saeldor in the few places where it's actually good at. Likely scenario 2: You were using coin share or loot share that skewed drop rates. ^ "Desert Treasure II - Tweaks and Drop Rates". ago. Yeah, they’re not any more likely to get dupes than mains with the same KC. 5% of people will have NOT hit the drop once. . so I went off time for orb as opposed to drop rate, they should all be around the same. They are basically slayer/barrage training robes. Most people that complete a GM, will take 20-30± minutes to complete a GM, speed running in the 10-20 minute range. The gap you have between you and rank 2 is insane. I know I was getting around a 1/30 to 1/40 drop rate for tier 1 combat. Duke - 1/108. Decent ammount of ruinte ore, soul runes and dragon javelin heads, plus its the most common orb drop. Now lets realize that the drop rates right now are super rare like everyone is saying they are. Whisperer – 1/64. Raw shark, 100k, 1/100. You have 99 mage, so a swamp trident, occult, forgotten brew, and mystics can probably get you over 15 klils per hour. Download Dt2 Drop Rates Mp3. 5% of people will have NOT hit the drop once. CryptoI love that DT2 requires 64 Mining, despite a pre-req quest (Making friends with my arm) Requiring a higher mining level, 72. Its 1/15000000ish to get a 3kc ring if the drop rate is 1/256 with the new system. There are two primary data sources for this project: Approximately 800 million kills from the Loot Tracker plugin on the open-source third-party client RuneLite. I did vardorvis, the most farmed boss i guess. And finally, the chance of hitting that 3% drop three times in a row (essentially getting a drop at 3kc) is… 0. Huge Changes to DT2 Boss Drop Rates in Today's Update! #OSRS #DesertTreasure2 #Buff #DT2 #OldschoolRS. Good evening OSRS Addicts. I have 300+ boss/barrows/superior kills and only got ONE t2 relic. The Post Quest DT2 bosses are very fun but I feel there are couple of issues. Now for most PVMers, these values are on the low side for items. Harm with fire surge is also a lot cheaper to use than sang/thralls and the healing from sang isnt needed. The hardmode DT2 bosses are gonna be exclusively for cosmetics. Join. Keep in mind that we might fine-tune the drop rates even further down the line. Unpopular Opinion: ToA Drop Rates Needed Nerfing. I've been saying since we found out about the invisible shard drop that it just makes the drop tables feel bad. . I doubt that jagex actually took into account bank run times, resupplying, and all that fun shit. All of the attacks are a pattern. To be 89% certain you'll get a 1/24 drop, you would have to put in those two hours a day for over a year. Jagex assumes every player has max cash to enjoy the new content. Tombs of amascut has already surpassed 10% of the lifetime completions of the theatre of blood. If they lock in around 15M and stay there, people will buy the old rings. Use air bubbles to regenerate oxygen level. let's calculate this together time-wise alone and not including the 3m awakeners orb you have to use for each attempt. That means that despite the uniques being more common, the bosses are now actually less gp/hr to kill, and it also means the uniques will go down in price quicker as a result of. Maybe 1/250 instead of 1/750 on a standard drop table. At least give like 100-150k extra XP in non-combat skills related to the quest. So, by your own standard the drop rate is fine. The chance of getting a 1 kc drop at 1/33 is 3. Farm kalphite's dpick drop. A new prayer book. CryptoI'll just try untill I'm 40, then I'll have my first drop. 45. Any mistake is ver. it's to be bis ancient armour. Levi: 54hr @ 25kc/hr. Leviathan: specials (lightning run, stone throwing step-and-hit), faster pray switching. Man really called them out like that. An issue that could prevent the Duke Sucellus encounter from starting has been resolved. Farm The Dark Zone Get Better Loot From The Dark Zone. tbow is a 300 hour (100k pts/hr) drop at chambers and represents about 50% of the total gp/hr you make at chambers. I'll be using DKs as an example. 4 days ago. Looks like 400 solos are ~1/11. And the drop rate in reality is 50% worse. ago. Maybe not. Maybe the DT2 boss drop rates are intentionally conservative with the intent of being adjusted as needed. As for Vardorvis, pretty sure you only get the bonus if you take no unnecessary. Increase pet drop rates for awakened bosses! Once all the hardcore gamers have completed the blood torva, having a significant reason to grind the awakened variants would maintain a high level of demand for awakened orbs. New drop rates just dropped on wiki. Today we’re asking you to give the greenlight to a handful of exciting new offerings that will drop from the four fearsome bosses of Desert Treasure II – The Fallen Empire. 0 (and continued in TU16. No, that's coming from Secrets of the North. Quests to me are like an event. Hypothetical numbers here but for example the blowpipe is 1/512 drop rate right, you have to roll the unique table, then roll the blowpipe specifically, then you get it. DT2 Bosses Can't Drop Ring Vestiges. ago. clips. The power within it seems. ago. -could limit the amount of players in the room maybe 4 max or so the fight is still interesting but still altable (dedicated tank/healers maybe something else interesting) -also give the mvp the drop dont scale it like nightmare/nex/wildy bosses. The players that were able to farm endlessly on release would make have been given access to busted drop rates, while more casual players would have been hung out to dry. It’s stupid to begin with, and should have never been implemented, but it’s jagex and they tend to implement controversial things to the. But it seems like the supply drops the bosses drop, aren’t enough for another kill. These pets are obtained by training a specific skill, with the chance of obtaining one being based on the player's level in the corresponding skill and the base chance of the activity being performed. Join. About a 60% chance at the original. This data is used on about 280 drop table articles. Short answer is that Meph on hell can drop most items, Pindleskin on hell can also drop everything but 3 items, Diablo and Baal can drop. Probably take 300-500+ hours to do all bosses for drops on rate, like most recent endgame content releases. New DT2 bosses are good, METAs are forming, should hopefully have more transparency on drop table and boss stats soon. So, 1/127, 1/512, 1/1,000. and an exotic piece isn't even guaranteed. There have been some good updates recently and upcoming to help with this: elidnis ward, ancient sceptre, and the new ring/virtus robes from DT2. Barrows is great for tier 2, you can even set the last recall crystal to tp you to the chest. There are other odd things as well, like Meph can. Things to learn for each DT boss. Unfortunately, if DT2 bosses are dependent on using range like TBow meta, and are just more 500 hour grinds… I’m gonna have to skip it for now. Keep in mind that we might fine-tune the drop rates even further down the line. The reward pool is larger than a raid release and it's simply a quest with a few demi-bosses attached. I'm having a lot of fun killing the post quest bosses so I think that's a nice reward. As you roll, you progress two independent and conflicting drop tables. Ring Completion KC: 765. I get it, but let me tell you. Unfortunately they will treat this exactly like Nightmare. 10/10 for the DT2 bosses but the loot…. Fight caves are great for t4 frags. I wouldnt be selling rings for 100-200 mil but hey i could be wrong! I just dont think 50 hours of basically raid-level bosses is worth that lol. My excuses i interpreted it differently. Drop Sinh down to E and Lud & Zallen to F. tbow from cox, scythe from tob, shadow from toa, inquisitor’s from nightmare, zcb from nex, the list goes on and on. Since the new loot mechanic for the rings requires you to roll the invisible drop 3 times before you recieve your ring drop this is essentially preventing players from not getting spooned an item. DT2 bosses already cater ring drop mechanics to irons, I don't really see a problem with Virtus Robes not filling a progression niche for us as well. Join us for game…A boss is a powerful, usually unique monster that is fought to accomplish an objective, be it the advancement or completion of a quest or minigame, or as part of a team player-versus-monster event. I see a lot of complaints particularly with duke, but others in general about perfect kills. Join. Teriltiary drops are each rolled independently. Get wildy barrage tasks for 100k+ slay xp hour. That's really surprising, as I've done different bosses that should drop vestiges too and nothing so far. Mechanism. The artefacts can be handed in to MTA in. Increased the drop rate of the Dragon Pickaxe from King Black Dragon to 1/1,000 from 1/1,500. Over 1000 kills with the 1/1000 drop rate. I disagree because none of the cox drops would fit thematically to be on the new DT2 boss tables either. They are exclusively obtained as drops from The Leviathan, The Whisperer, Vardorvis, and Duke Sucellus. If they lock in around 15M and stay there, people will buy the old rings. It should take a similar amount of time to get Virtus - meaning it should really be like 1 in 8k or so. Sink or swim, if you got raids experience tho they are pretty easy. First off, I will never be able to complete the awakened versions, so this is not self-serving. Exactly. Vard: 68hr @ 30kc/hr. 204. Did you notice how the ones in beta look like the DKs rings? These rings are probably going to be expensive, and as far as. The chances for each piece based on the drop table might, but the unique drop table chance should differ 19 5 comments Add a Comment KodakKid3 • 17 days ago The wiki gets crowdsourced data through RuneLite I believe, they have solid drop rates on all the normal drops, but uniques aren’t up yet HajWayTooMany • 17 days ago Bosses do not drop anything, although there are resource chests where players can obtain potions and food for upcoming encounters; after defeating Verzik Vitur, the entrance to her vault is opened where players can obtain their loot, the quality of which scales to their performance in the raid. This is a bit of a weird rant but this isn't meant to be a dig at the design team of the bosses or me saying "reee make the bosses easier reeee" but rather I've noticed there's a few glaring issues when it comes to killing the post quest version of the bosses. I'm going to say that one more time:. Gz. What mechanics do you want to see from the upcoming DT2 bosses; assuming they are smoke, shadow, blood and ice E. Megan Anderson Atlanta Hawks Los Angeles Lakers Boston Celtics Arsenal F. Ring rates are kind of whatever, they're the main chase item, virtus was supposed to be the side reward not rarer than the main chase items by a wide margin. Old School RuneScape News. 2K. • 26 days ago. I wouldn’t get my hopes up, but if that’s how it shakes out, will be a pleasant surprise! osrslmao • 2 mo.